Walk Cycle Update & Idle Animation
Walk Cycle Update
After receiving feedback from my tutor I sat down and worked on making the walk cycle look more feminine. I did this by adding more hip swing to the sides as well as moving the feet further inwards. I then exported everything again and replaced the animation I already had in engine.
The next step in creating the character's base movement was animating an idle cycle. I did not want to make the movement too frantic since it wouldn't match the character well. The Idle is about 10 seconds long and stays fairly centered since a short loop as well as extreme shifts in position and larger movements would make the animation feel more repetitive. A simple weight shift and some head movement supported by smaller secondary animation make the character feel alive and breathing.
After importing the Idle animation as well as the new walk I worked on the animation blueprint I created. Switching between idle and walk turned out to be fairly simple and could be done by checking whether the character's velocity was 0 or not and choosing the playing animation accordingly.